Psionic Spells
Listed below are arcane and divine spells that interact with psionics as well as a cleric domain, Mind.
Bard Spells
2nd-Level Bard Spell
- Glossolalia: Cone-shaped shriek distracts smart foes, makes concentrating difficult.
Cleric Spells
3rd-Level Cleric Spell
- Telepathic Bond, Lesser: As telepathic bond, but you and one other creature.
4th-Level Cleric Spell
- Dweomer of Transference: Convert spellcasting into psionic power points.
5th-Level Cleric Spell
- Psychic Turmoil: Invisible field leeches psionic power points away.
7th-Level Cleric Spell
- Psychic Turmoil, Greater: As psychic turmoil, but you gain power points as temporary hp.
8th-Level Cleric Spell
- Brain Spider: Listen to thoughts of up to eight other creatures.
Mind Domain
Granted Power
Gain a +2 bonus on Bluff, Diplomacy, and Sense Motive checks. Gain a +2 bonus on Will saves against enchantment spells and effects.
Mind Domain Spells
- Comprehend Languages: You understand all spoken and written languages.
- Detect Thoughts: Allows “listening” to surface thoughts.
- Telepathic Bond, Lesser: Link with subject within 30 ft. for 10 min./level.
- Discern Lies: Reveals deliberate falsehoods.
- Telepathic Bond: Link lets allies communicate.
- Probe Thoughts: Read subject’s memories, one question/ round.
- Brain Spider: Eavesdrop on thoughts of up to eight other creatures.
- Mind Blank: Subject is immune to mental/emotional magic and scrying.
- Weird: Fearful illusion affects all within 30 ft., either killing or dealing 3d6 damage.
Sorcerer/Wizard Spells
3rd-Level Sorcerer/Wizard Spell
- Telepathic Bond, Lesser: As telepathic bond, but you and one other creature.
4th-Level Sorcerer/Wizard Spell
- Dweomer of Transference: Convert spellcasting into psionic power points.
5th-Level Sorcerer/Wizard Spell
- Psychic Turmoil: Invisible field leeches psionic power points away.
6th-Level Sorcerer/Wizard Spells
- Mental Pinnacle M: You gain the mental powers of a psion.
- Probe Thoughts: Read subject’s memories, one question/ round.
7th-Level Sorcerer/Wizard Spell
- Psychic Turmoil, Greater: As psychic turmoil, but you gain power points as temporary hit points.