Equipment
Browse weapons, armor, adventuring gear, services, transport, currency, and trade goods from the d20 System Reference Document.
Weapons
Weapon categories, costs, damage, critical hits, range, weight, and descriptions.
Armor & Shields
Armor bonuses, Dexterity limits, check penalties, spell failure, speed, and weight.
Goods & Services
Adventuring gear, tools, clothing, lodging, mounts, transport, and spellcasting services.
Wealth & Money
Coins, exchange values, trade goods, starting wealth, and selling loot.
Equipment quick reference
Adventuring Gear
- Backpack (empty)
- Barrel (empty)
- Basket (empty)
- Bedroll
- Bell
- Blanket, winter
- Block and tackle
- Bottle, wine, glass
- Bucket (empty)
- Caltrops
- Candle
- Canvas (sq. yd.)
- Case, map or scroll
- Chain (10 ft.)
- Chalk, 1 piece
- Chest (empty)
- Crowbar
- Firewood (per day)
- Fishhook
- Fishing net, 25 sq. ft.
- Flask (empty)
- Flint and steel
- Grappling hook
- Hammer
- Ink (1 oz. vial)
- Inkpen
- Jug, clay
- Ladder, 10-foot
- Lamp, common
- Lantern, bullseye
- Lantern, hooded
- Lock (amazing)
- Lock (average)
- Lock (good)
- Lock (very simple)
- Manacles
- Manacles, masterwork
- Mirror, small steel
- Mug/Tankard, clay
- Oil (1-pint flask)
- Paper (sheet)
- Parchment (sheet)
- Pick, miner’s
- Pitcher, clay
- Piton
- Pole, 10-foot
- Pot, iron
- Pouch, belt (empty)
- Ram, portable
- Rations, trail (per day)
- Rope, hempen (50 ft.)
- Rope, silk (50 ft.)
- Sack (empty)
- Sealing wax
- Sewing needle
- Signal whistle
- Signet ring
- Sledge
- Soap (per lb.)
- Spade or shovel
- Spyglass
- Tent
- Torch
- Vial, ink or potion
- Waterskin
- Whetstone
Armor and Shields
Barding
Clothing
Coins
Food, Drink, and Lodging
Mounts and Related Gear
Other Equipment
Special Substances and Items
Spellcasting and Services
Tools and Skill Kits
- Alchemist’s lab
- Artisan’s tools
- Artisan’s tools, masterwork
- Climber’s kit
- Disguise kit
- Healer’s kit
- Holly and mistletoe
- Holy symbol, silver
- Holy symbol, wooden
- Hourglass
- Magnifying glass
- Musical instrument, common
- Musical instrument, masterwork
- Scale, merchant’s
- Spell component pouch
- Spellbook, wizard’s (blank)
- Thieves’ tools
- Thieves’ tools, masterwork
- Tool, masterwork
- Water clock
Trade Goods
- One pig
- One pound of cinnamon, or one goat
- One pound of flour, or one chicken
- One pound of ginger or pepper, or one sheep
- One pound of gold
- One pound of iron
- One pound of platinum
- One pound of saffron or cloves, or one ox
- One pound of salt or silver
- One pound of tobacco or copper
- One pound of wheat
- One square yard of linen
- One square yard of silk, or one cow
Transport
Weapons
- Arrows (20)
- Axe, orc double 5
- Axe, throwing
- Battleaxe
- Bolas
- Bolts (10)
- Bolts (5)
- Bolts, crossbow (10)
- Bullets, sling (10)
- Chain, spiked 4
- Club
- Crossbow, hand
- Crossbow, heavy
- Crossbow, light
- Crossbow, repeating heavy
- Crossbow, repeating light
- Dagger
- Dagger , punching
- Dart
- Falchion
- Flail
- Flail, dire 5
- Flail, heavy
- Gauntlet
- Gauntlet, spiked
- Glaive 4
- Greataxe
- Greatclub
- Greatsword
- Guisarme 4
- Halberd
- Hammer, gnome hooked 5
- Hammer, light
- Handaxe
- Javelin
- Kama
- Kukri
- Lance 4
- Longbow
- Longbow, composite
- Longspear 4
- Longsword
- Mace, heavy
- Mace, light
- Morningstar
- Net
- Nunchaku
- Pick, heavy
- Pick, light
- Quarterstaff 5
- Ranseur 4
- Rapier
- Sai
- Sap
- Scimitar
- Scythe
- Shield, heavy
- Shield, light
- Shortbow
- Shortbow, composite
- Shortspear
- Shuriken (5)
- Siangham
- Sickle
- Sling
- Spear
- Spiked armor
- Spiked shield , heavy
- Spiked shield , light
- Sword, bastard
- Sword, short
- Sword, two-bladed 5
- Trident
- Unarmed strike
- Urgrosh, dwarven 5
- Waraxe, dwarven
- Warhammer
- Whip 4